It’s almost here…

Saturday, August 30th, 2008

Well, actually it IS here... which means it's there, in Second Life, and ready to be viewed. I've had a few friends run around and test things. Thanks go out to all of the for finding little things that I could fix! And I've compiled the Digital short, which is exporting ...

One Last Pang…

Monday, August 25th, 2008

I love it when this happens. My one question is... if they were "expected difficulties" would that mean I could upload? Oh well, I publish it more as a record that SL is far from an ideal platform to produce things, but still it's the more flexible of those I've tried ...

Ah… ‘more’ pangs of Development and Production

Sunday, August 24th, 2008

This is another that needs no further explanation. I've been adding a number of those little things on the "toward the end if there's time" list, and thankfully there is (read: not ahead of schedule, but at least ON schedule!) but I hit this again... This another hurdle to developing in ...

The Camera….

Monday, August 11th, 2008

Some say it adds 20lbs, but in SL, where you can be sculpted to perfect, the only thing it adds is 3 meters... of distance, between it and the avatar. This has proven to be the biggest hurdle in all the things I'm doing. Odd, I know, considering all the ...

‘Show’ Media

Saturday, August 2nd, 2008

Ug. Ug. Did I say ug? Playing media in SL, generally speaking isn't that difficult. A little snip of code, a url or two, and presto, you're good to do. But... that's not what I had planned to use for all my signage. I had planned to use HTML on a ...

Ah… the pangs of Development and Production

Saturday, July 19th, 2008

I'm fairly certain this needs no extra explanation – at least not from me